VIPCGRL: Human-Aligned Procedural Level Generation
Co-first Author · 2023.09 – 2025.07 · Team of 4
Multimodal (text + level + sketch) shared embedding for human-aligned procedural content generation via reinforcement learning.
Research, industry, and independent game development projects.
Co-first Author · 2023.09 – 2025.07 · Team of 4
Multimodal (text + level + sketch) shared embedding for human-aligned procedural content generation via reinforcement learning.
Research Contributor (2nd Author) · 2023.10 – 2025.01 · Team of 5
3D human pose estimation and action recognition from foot pressure data using a wireless high-resolution smart insole sensor (GIST-MIT collaboration).
Research Contributor (3rd Author) · 2023.09 – 2024.02 · Team of 3
Extends multi-agent Unsupervised Environment Design (UED) to zero-shot human-AI coordination using return-based utility and prioritized co-player sampling in Overcooked-AI.
Card Game Design, Card Combat, Floor-Level PCG & Integration · 2026.07 – 2026.08 · Team of 2
Unity 6/C# game prototype combining turn-based card combat and real-time shooting through shared battle state, developed for the NHN Game × AI Hackathon preliminary submission.
Research Engineer (Undergraduate) · 2022.12 – 2023.03 · Team of 4
Contributed to HAR model design, training and evaluation, model conversion, and Android inference integration in a Samsung C-Lab project on art activity recognition and artwork-region detection.