Projects

Research, industry, and independent game development projects.

Funded

VIPCGRL: Human-Aligned Procedural Level Generation

Co-first Author · 2023.09 – 2025.07 · Team of 4

Multimodal (text + level + sketch) shared embedding for human-aligned procedural content generation via reinforcement learning.

PCGRL reinforcement learning multimodal contrastive learning
Funded

Smart Insole: Tactile-Based Human Sensing

Research Contributor (2nd Author) · 2023.10 – 2025.01 · Team of 5

3D human pose estimation and action recognition from foot pressure data using a wireless high-resolution smart insole sensor (GIST-MIT collaboration).

pose estimation tactile sensing wearable multi-task learning
Academic

Automatic Curriculum Design for Human-AI Coordination

Research Contributor (3rd Author) · 2023.09 – 2024.02 · Team of 3

Extends multi-agent Unsupervised Environment Design (UED) to zero-shot human-AI coordination using return-based utility and prioritized co-player sampling in Overcooked-AI.

human-AI coordination curriculum learning multi-agent RL zero-shot generalization
Independent Game Development

Arcana Trigger: Hybrid Deck-Building Action Roguelike

Card Game Design, Card Combat, Floor-Level PCG & Integration · 2026.07 – 2026.08 · Team of 2

Unity 6/C# game prototype combining turn-based card combat and real-time shooting through shared battle state, developed for the NHN Game × AI Hackathon preliminary submission.

Unity C# game development procedural generation
Industry

Samsung C-Lab: Art Activity Recognition & Detection

Research Engineer (Undergraduate) · 2022.12 – 2023.03 · Team of 4

Contributed to HAR model design, training and evaluation, model conversion, and Android inference integration in a Samsung C-Lab project on art activity recognition and artwork-region detection.

activity recognition object detection mobile AI android