Education

M.S. Artificial Intelligence

GIST (Gwangju Institute of Science and Technology)

2023.08 – 2025.07 · GPA 4.20 / 4.50

Advisor: Prof. Kyung-Joong Kim

Thesis: Human-Like Procedural Level Generation via RL with Contrastive Language-State Embedding

B.S. Computer Science & Engineering

Dongguk University

2017.03 – 2023.02 · GPA 3.96 / 4.50 · Major GPA 4.25 / 4.50

Publications

  1. [6]
    Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation
    In-Chang Baek*, Seo-Young Lee*, Sung-Hyun Kim, Geumhwan Hwang, Kyung-Joong Kim
    IEEE Transactions on Games (Early Access) (2026) · Published
  2. [5]
    Shared Representation for 3D Pose Estimation, Action Classification, and Progress Prediction from Tactile Signals
    Isaac Han, Seoyoung Lee, Sangyeon Park, Ecehan Akan, Yiyue Luo, Jeffrey DelPreto, Kyung-Joong Kim
    arXiv (2026) · Preprint
    DOI
  3. [4]
    Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation Reinforcement Learning
    Sung-Hyun Kim, Geum-Hwan Hwang, In-Chang Baek, Seo-Young Lee, Kyung-Joong Kim
    IEEE Conference on Games (CoG 2026) (2026) · Accepted

    Best Paper Award Nominee

  4. [3]
    IPCGRL: Language-Instructed RL for Procedural Level Generation
    In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee, Dong-Hyeon Kim, Kyung-Joong Kim
    IEEE Conference on Games (CoG 2025) (2025) · Published
  5. [2]
    Automatic Curriculum Design for Zero-Shot Human-AI Coordination
    Won-Sang You, Tae-Gwan Ha, Seo-Young Lee, Kyung-Joong Kim
    IEEE Access (2025) · Published
    DOI
  6. [1]
    Smart Insole: Predicting 3D Human Pose from Foot Pressure
    Isaac Han, Seoyoung Lee, Sangyeon Park, Ecehan Akan, Yiyue Luo, Kyung-Joong Kim
    2nd NeurIPS Workshop on Touch Processing: From Data to Knowledge, 2024 (2024) · Published

Technical Skills

Languages

PythonC++C#

ML / DL

PyTorchJAXFlax

Tools

UnityGitDocker

Game Hackathon Participation

Arcana Trigger

Card Game Design, Card Combat, Floor-Level PCG & Integration · 2-person team · Jul–Aug 2026 · Approximately 2 weeks

Co-designed and developed a Unity 6/C# hybrid deck-building and bullet-hell action game in a two-person team over approximately two weeks for the NHN Game × AI Hackathon preliminary submission. I was responsible for card game design, card combat, PCG that randomly generates the entire level on each floor, and related integration. The team did not advance beyond the preliminary round.

Awards & Honors

NRF Research Grant (PI)

₩12,000,000 · Jul 2024 – Jun 2025

Instruction Agent Research based on Natural Language-Reward Function Embedding

Dongguk Excellence Scholarship

2022

Certifications

Industrial Engineer Information Processing

National Technical Qualification · 2020.08